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There are some cool new military units and more tiered options based on the weapons you produce (maces are needed for both macemen and templar knights). It is as many people have said, pretty much the same as the last game, yet this one is worse. Some of the things I loved from the old game are missing like engineers I loved the first stronghold crusader, but I do not love the second. I loved the first stronghold crusader, but I do not love the second. Choosing the SC I instead may be a better purchase option. Overall, the game doesn't worth $50 as there are not much innovation. units getting stuck, missing voice or sound, unresponsive mouse pointer, etc.), just take a look in the steam forum. There are still various glitches or bugs leftover (e.g. However, due to the reduction of details, there is no fun in sandbox mode compared to SC I. Single player campaign just look like a in-game tutorial, so your main game modes are the skirmish and sandbox mode. Graphics becomes 3D now but it looks even worse than the 2.5D HD graphic in SC I. Also, the details, animation, actions, voice and description of units are either absent or greatly reduced. The game has cut out a lot of content from the Stronghold Crusader I, you have less buildings in this game. Just try to destroy more and more AI's buildings, you will finally find out that opponent AI can still spawn any units they want even they don't have the necessary buildings and resource.
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However, the reason why AI can rush so quickly is just because AI cheat for resources and units. In terms of unit management, AI does an excellent job, you won't have a chance if AI has a similar army size of your army. Several hours passed, I realize that I was wrong. In my first review, I stated that AI has been improved a lot. Just try to destroy more and more AI's A big disappointment. Many combat-oriented strategy games are available, but Stronghold Crusader's particular blend should appeal to those looking for an out-of-the-ordinary venue.A big disappointment. Still, this is good practice for the campaign mode, which is where the action is. A sandbox Castle Building mode is useful if you don't want to deal with the combat aspects, but the desert landscape isn't very stimulating visually, and amassing soldiers just to have them sit around isn't all that engaging. Standard moat and drawbridge components are available, as well as nastier pieces such as pots of boiling oil and siege weapons for attacking your enemies. Part of the game's fun lies in designing and maintaining your castle's structure. More emphasis is placed on combat than in Emperor once you develop a strong peasant-driven economy, the focus of the game shifts almost exclusively to fending off raiders and then going on the offensive yourself. You play as either a European or a Middle Eastern warlord-the most significant difference between the two being the types of military units available. Similar to Emperor: Rise of the Middle Kingdom, Stronghold Crusader charges you with building and defending a castle, but here you're in the Middle East during the time of the first Crusade.
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